Archive for the “Crossvision” Category
where I drop the Fireballs and use Tidal Wave!
Before I get labelled as some Yandere theorist like mefloraine: no, I’m not a Yandere expert. Heck, I’m not even a Yandere fan, even if Kaede from Shuffle sits on my MAL top 10 favorite characters or that I tend to like a lot of yandere characters or that I argue for them when— okay not helping my case.

Of all the character archtypes lying about out there, Yanderes seem to be the most misunderstood and hated, far more than even the most sadistic variation of tsunderes. Obviously, I can’t judge other people’s preferences on the matter, but I always felt like people are taking Yanderes the wrong way. When most people think of yandere they instantly think of “they will murder you! Nice boat style!” Uuuuuu— I feel bad for them already. After all, they just wanted to be your bestest friend for ever and ever and ever. That boxcutter business? It’s not going to happen unless you cheat on or betray them, and in some cases you might be just a bit deserving of what’s coming… I mean, Makoto (School Days) sure does.
But even then, it’s not quite that simple. I knew that Yanderes (and Yangires for that matter, see their MAL club for word breakdown) were on the extreme ends, but even I didn’t quite understand the issue involved until I read this TIME magazine article on Borderline Personality Disorder. Yeah, psychologists once thought of this as a fatal disease, how’s that for you sick-girl Moe lovers, not to mention all the Damaged Goods and Katawa Shoujo fans.
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Posted by Aorii in Anime, Crossvision, Manga, tags: Akagami no Shirayuki hime, Angel Diary, Half Prince, Kaichou wa Maid-sama, Sakura-hime Kaden, Shinshi Doumei Cross, Shoujo, Special A
 Okay, fair reminder. But Japan, you just love to remind us… (Uwasa no Midori-kun by Ikeyamada Go)
When was the last time a shoujo manga lead character was strong and capable, in more than just an emotional/supportive sense? Okay plenty of times, scratch that. When was the last time they were strong and awe-inspiring without being foiled by something else, such as comedic ridicule or consistent overshadowing and sheltering by an even more GAR male? I’m pretty sure I can count my encounters using just my fingers here. The key words here aren’t the ‘GAR male’, as I’m quite fine with the presence of awesome guys who are even better than the heroine; the key terms are ‘overshadowed and sheltered’. I understand that being protected and saved by the classic knight-in-shining-armor is quite romantic, but sometimes, they really do overuse it.
Doesn’t look like it’s a rare feeling of annoyance either, as I loled when Hyper Parfait yelled out:
A CHAPTER WITHOUT KAZUMA PROTECTING FUMIKO!!!! *CELEBRATES*… I’m so sick of her being protected. So Sick. SICK.
Well yeah, I agree, especially given that Fumiko from Faster than a Kiss was suppose to be one of those strong delinquent type characters in the first place.
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Netto first got me thinking when he reported the eroge industry to be in a state of peril, but I’ve been puting it off until this past weekend, when I (finally) finished Persona 4 and got started on my UK version of Agarest Wars. As one might guess, those two games are very much on the topic here.
 Tears to Tiara Visual Novel on the PS3 (those graphics aren’t bad at all)
The boundaries between JRPGs and Visual Novels has always been blurred. After all, IGN recently identified the JRPG “talking cardboard cutout” tradition in their Top 10 Ways to Fix JRPGs, and the most recognizable image of Visual Novels has got to be that windowed screenshot of bishoujo character CGs atop a classroom background with dialogue box beneath it. Not to mention, there are Visnov producers like Alice-soft (Rance) and that branch of Leaf/Aquaplus (Tears to Tiara, Utawarerumono) who seems to specialize in importing RPG elements into their Visnovs. But combining JRPG and Visnov elements goes far deeper than just the graphics corner-cutting of presentation or the addition of a basic combat system.
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Posted by Aorii in Anime, Crossvision, tags: Fullmetal Alchemist, Macross Frontier, Neon Genesis Evangelion, Seikai no Senki, Setting Analysis, Shakugan no Shana, Sunrise, The Twelve Kingdoms, To Aru Majutsu no Index, Worldforging
As a hobbyist worldforger, Lelangiric’s post and Eternal’s continuation on how the mechanics/setting of anime tends to fall short of expectations actually ticks me off a little bit. Not quite because of their viewpoints, but because modern Japanese animation, and much of recent scifi/fantasy in general, are a rather poor gauge on measuring the literary values of setting creativity. But then, that’s also partially our fault as the viewers…
 Exposition start: activate lecture mode! (and who remembers this old yet remarkable anime?)
By and most in today’s series, we don’t have ‘setting’. More precisely, we have a very much watered down version of ‘setting’ which is far better entitled ‘premise’. The difference between these two? A setting attempts to round out the details behind all the primary concepts and mechanics it introduce. It goes beyond just those two initial lines of conceptual explanations and seeks to reflect the cast’s understanding of their World to the audience, without inhibitions or convenient cutouts. On the other hand, a premise is a set of concepts and mechanics simply handed to the audience with minimum scrutiny, and the viewer is expected to accept it in order to make the story work. ‘Premises’ can be upgraded to ‘setting’ through storytelling, but without intricate detailing and/or in-depth analysis, it will always remain what is it: merely a premise, a set of ideas and foundations, not a World.
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A recent post by Saturnity and some follow up enlightenment by Shance of Rainbowsphere made me realize just how negative much of the aniblogosphere is to the concept of anime/manga clubs and other similar organizations revolving around Japanese Modern Visual Culture, to the point of establishing that “the first rule of anime club is don’t go to anime club”.
I once thought the same way. For my first two years at college I walked into my anime club only once each year. Then changes took place. Maybe it’s because my thinking is different, or my goals have changed. But before I knew it I developed a certain pride to my anime club: CAINE at the University of Virginia (the Comics and ANimation INtellectual Exploration club). Why? Because we’re not the anime club, we’re not the manga club, we’re Genshiken.
 You think those people are weird? So are you.
Disclaimer: the following are obviously my personal tastes and I do not intend to insult any animu/mango club out there that runs successfully in a different way: it all depend on the audience.
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Toradora is the second series in my winter catch-up blitz, and it left me speechless. There is no excuse why I did not pick this show up, even if it aired was during my thesis semester. And I call myself a romance-drama fan? *rage@self*
The show sucked me in as early as episode 2 (if I had only watched 1 more ep back then!). By episode 19 (Christmas Eve Festival), it was already competing for my top spot for anime in both the romance (Clannad, ef) and drama genres (Kanon, DC2SS). Two episodes later when Taiga unconsciously voiced her love, it crushed its competitors and moved onto consolidating its position. By the time the epilogue rolled, I was left a complete emotional wreck: happy and rejoicing for the couple, but also utterly drained. I had long lost track of how many times tears were brought to my eyes or how many minutes I was left sobbing loudly before the projector screen.
[ Shit shit SHIT, I don’t know what happened but somehow I hit the publish button while working on the draft right before going to sleep. That was not suppose to happen. I hurried to finish and re-published this, will add pictars once I get back. This is a disaster >_< ]
 Kitamura gets my Most Valuable Character award
Looking back to compile my thoughts, I was left wondering just why Toradora! destroyed my other beloved romance/drama series so handily, from Kiminozo to Shuffle! to Clannad . It only took me a minute to realize that the others were almost all Visual Novel adaptations (do Japanese guys love crying more than girls or something?). It took me much longer to pinpoint just what aspects of the standard Visual Novel storyboarding routine caused it to be so outclassed by a light novel series.
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Reading Eternal’s review on the themes of Fate/stay night has gotten my brains cranking again regarding this epic storyline that Nasu (and Urobuchi in Fate/zero) have envisioned and brought to life before us. Eternal highlights how the three paths of Fate/stay night — Fate, Unlimited Blade Works, Heaven’s Feel — are brought together to conceptualize the question of “what is the definition of a hero”. Although, this same comparison may be made to several other themes within the Fateverse. To broaden out the scope, one can say that Nasu’s writings are a critical analysis by storytelling on “the definition of ideal within different scopes of black and white”.

Typing this reminds me of the days when I played Fate/stay night before it was translated, relying on a dictionary and lots of guesswork… resulting in migraines and a desire to never do so again.
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