Archive for the “Crossvision” Category
my own form of editorials, usually spanning multiple series.
One of the predominant trends in modern anime/JRPGs is that the authorities tend to be either useless or evil. In the best case, they might lend support to our main characters after said cast clear up the State’s misunderstandings and backward beliefs. In the worse case, they’re irretrievably corrupt and must be toppled as part of the journey. Either way, the fate of the world always falls onto the shoulders of some group of independent youngsters and rebellious teens. Lawful authorities, fed by billions of tax dollars paid per year, ends up being just another obstacle before the spotlight of heroism and vigilantism.
Just how much of this is caused by “target demographics”? Read the rest of this entry »
21 Comments »
Posted by Aorii in Analysis, Anime, Crossvision, tags: Aisaka Taiga, Ayuzawa Misaki, Hayate no Gotoku, Kaichou wa Maid-sama, Louise Françoise de La Vallière, Ookami Ryouko, Ookami-san to Shichinin no Nakamatachi, Sanzen'in Nagi, Toradora, Tsundere, Tsunderekko, Zero no Tsukaima
If there’s one archetype people fall back far too easily into, it’s the tsundere. But really, this personality attribute is neither that simple nor cheap…
Since my post on explaining the real life psychology of yanderes, I’ve been on the hunt for a recognized psychological disorder that would classify the tsundere. Unfortunately, no such convenience seems to exist, and while the tsundere may be the most overused anime character archetype of recent years, it is also complex enough that few series have truly done it justice. Read the rest of this entry »
39 Comments »
Mecha has been an inseparable part of anime culture ever since Mobile Suit Gundam inspired the first generation of Otaku. But while I’ve met a lot of mecha fans over the years, most of them are under the impression that there is no practical reason to have mecha — that it’s purely a matter of looking cool, and mecha changing the future of warfare was merely a fandom dream. I blame this as amongst the reasons why mecha design in many recent series has been straying more and more from maintaining a degree of semi-realism (just compare Gundam00’s against the original’s). The Rule of Cool goes a long way, but it’s always nice when you don’t have to shut off half the brain to love the cool factor.
But is there a reason to have mecha? Even the fingered hands and human proportions of Japanese mecha? It might still be a science fiction fantasy due to the current imperfection of gyrostabilizers, but mechas do make actual sense. And with the right technologies, they really could change the future of war. Read the rest of this entry »
46 Comments »
It doesn’t take long for most visitors to my blog to notice the tarot theme; although it should be noted that while ‘tarot’ is commonly misconstrued as synonymous to Major Arcana, the 22 card Major Arcana is merely part of the tarot, followed by the 56 card Minor Arcana that is roughly the equivalent of today’s normal playing cards (just swap the Page & Knight for Jack). But there’s no doubt that the Major Arcana is the far more powerful suit within the tarot, and while most people recognize the Major Arcana as only a medium of fortune telling, its use as a divination tool is merely a limited presentation of the arcana’s true potential:
The Major Arcana is the card suit of life. Read the rest of this entry »
10 Comments »
At first glance, Misa-chan is anything but your traditional girl. She’s aggressive assertive, independent, and bold; she is part-timing to earn income for her household despite still being a student; most of all, she is the Student Council President of a formerly all-boys school, taking leadership over an overwhelmingly male population. Even feminists would be proud of her accomplishments, as Misa-chan stands out as the obvious first place wherever she goes…
Except when Usui it around, whose mere presence instantly demotes her to second place. As this is from a popular shoujo manga, do girls have a thing for being in second place? No, don’t think that way for even a second. Read the rest of this entry »
22 Comments »
The first time I saw Shugo Chara, my childhood self retook control of my mind in excitement. After all, which kid would not want their own Shugo Chara? But the amusing part comes when I watch it alongside Arakawa…
[ lulu ]
The main theme of Shugo Chara was about accepting and believing in your own dreams. Sure, it might sound childish — easy for a kid to claim their one true life calling when they barely know the basics of responsibilities and competitiveness in society. But at the same time, what Shugo Chara features is an issue many of us will spend much of our lives struggling with. After all, the task of ‘understanding and accepting yourself’ is one that becomes increasing difficult as we age; it starts with the Shugo Chara of childhood, moves onto the Persona of adolescence, and then continues on into the Arakawa under the Bridge of adulthood. Read the rest of this entry »
9 Comments »
For the longest time I wondered about why I read Zero no Tsukaima, which might be better than its anime adaptation but is still pretty subpar in just about every aspect. Then I remembered something a friend said: “does it matter whether or not I’m actually playing a game as long as I feel like I am?”
From last season’s Baka to Test to Shokanju to this season’s Angel Beats, the game inspired premises are becoming more and more obvious. Is this just a coincidence? Does the ‘game-like’ story/setting have an appeal of its own? After all, the current generation of anime-fans are also those who grew up playing video games, especially the stylistic classic adventure-party RPGs that range from tabletop D&D (Standard RPG System for Japanese) to Final Fantasy. So I’d say there’s something special in making the viewer feel like they’re immersed in a well-paced game, especially when it not only takes less time, but also saves you from the boredom of grinding and side-questing.
But what makes a story ‘game-like’? Is it just the conceptual similarities like NPCs, recovery exams points, and leveling up? Well, it’s all that and much, much more. The game-like story shares a great deal with both the classic adventure and shounen genres, but to truly give the excitement of playing a RPG yourself, there’s a couple of bases you to cover and balance. Read the rest of this entry »
10 Comments »
If there’s one thing Sora no Woto made me keenly realize, it’s that I have distinct modes for watching anime. It took me halfway through the season and several attempts at recalibration before I realized what the anime really excelled at for me: it’s tone of approach. Much like your car has to shift gears in order to enjoy the road, a viewer has to shift gears in order to enjoy the show. Most of the time though, we simply watch the anime through our automatic-transmission “D” shift, letting the anime work the gearbox from behind the scenes and switching seemlessly between the “character development arc” and the “story-driven arc”, occasionally shifting back into “setting description”. But sometimes it doesn’t quite work that well. It may be caused by the anime’s subtle and/or cryptic approach, or the delay of information being presented (Sora no Woto’s case), or simply the less than desirable pacing and directing.
But did you ever watch an anime you’re not quite enjoying and think the other way? That maybe you’re expecting things from the anime which it was never meant to be and need to lock it down to only a few gears like in “D1” mode? Or maybe one of your gears is either disconnected or outright missing? There are some things that are obvious: you don’t watch Gurren Lagann for realism and artistic eye candy (although super robot lovers disagree), and you certainly don’t watch Clannad for thrilling action; something is definitely wrong if you’re expecting dramatic story tension from K-ON!, and the moment you pick up a Sunrise series you should know better than to keep running the gear labelled ‘plot/setting consistency’, especially in Code Geass. Well, many of this applies to a lot of other shows as well, even if you haven’t realized them yet.
Read the rest of this entry »
8 Comments »