Posted by Aorii in "Novels", Anime, Fandom General, Games, Manga, tags: Anime Family Project, Chibitalia, Emiya Kiritsugu, Emiya Shirou, Higuchi Ririko, Kudryavka Noumi, Mai Waifu, Nia Teppelin, Otomiya Haine, Potato, Rita Mordio, Shannon Casull, Shiina Mafuyu, Shirakawa Kotori, Shirakawa Nanaka
So Honya finally started the second round to the anime family project. Yay! It also means it’s time for me to publish this post that I started two months ago. About time. There’s been quite a few changes in my anime family, reflecting upon how my views have shifted over the two years since Honya’s first anime family project startup. But I think this time, a few more of the characters have entered the frame to settle down permanently.

The bestest true end I wish for
The anime family project is, in a nutshell, a selection of characters from anime, manga, visnovs, et cetera, that are assigned to roles in your ideal fictional family.
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Netto first got me thinking when he reported the eroge industry to be in a state of peril, but I’ve been puting it off until this past weekend, when I (finally) finished Persona 4 and got started on my UK version of Agarest Wars. As one might guess, those two games are very much on the topic here.

Tears to Tiara Visual Novel on the PS3 (those graphics aren’t bad at all)
The boundaries between JRPGs and Visual Novels has always been blurred. After all, IGN recently identified the JRPG “talking cardboard cutout” tradition in their Top 10 Ways to Fix JRPGs, and the most recognizable image of Visual Novels has got to be that windowed screenshot of bishoujo character CGs atop a classroom background with dialogue box beneath it. Not to mention, there are Visnov producers like Alice-soft (Rance) and that branch of Leaf/Aquaplus (Tears to Tiara, Utawarerumono) who seems to specialize in importing RPG elements into their Visnovs. But combining JRPG and Visnov elements goes far deeper than just the graphics corner-cutting of presentation or the addition of a basic combat system.
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Since the start of the fall school semester, my friends and I have made Tales of Vesperia as our group gaming project of the season, played weekly Friday with some special event exceptions. We finally beat it last night, as part of our anime club’s finale weekend. This game has definitely made my top favorites list (not to mention Rita, dear Rita), for my experiences in it have been absolutely brilliant.

Score: 9/10
Pros (isn’t this like… almost everything?):
- Excellent cast of characters — stereotypical to start, but charming and well-developed
- Intriguing and well-paced plotline — a fetch quest evolves into a legend, full of revelations and gripping climaxes
- Smooth and exciting battle system — simple, easy to learn, yet with great customization and team-coordination benefits for the skilled player.
- Great visual presentation — Anime-style graphics that we know and love in its best.
- Good world concepts — lacking the usual duo-world, but I was just as amazed when the skies…
Cons (some to follow):
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