
With the widespread success of Fullmetal Alchemist, its mangaka Hiromu Arakawa seems to be seeking to broaden the fandom by further increasing its appeal to fringe supporters of the FMA franchise — probably aiming mostly at those fans who normally do not read or watch Shounen but were nevertheless caught up by the intrigue of the Fullmetal universe.
Both the two new spinoff series announced will be joint collaboration projects: the parody 4koma Fullmetal Otaku, written in conjunction with Tatsuhiko Takimoto (Welcome to the NHK) and illustrated by Arakawa herself; as well as the political/military drama light novel The Flame of Amestris, which will be co-authored by Hiroyuki Morioka (Crest/Banner of the Stars).
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Posted by Aorii in Anime, Crossvision, Worldforging, tags: Fullmetal Alchemist, Macross Frontier, Neon Genesis Evangelion, Seikai no Senki, Setting Analysis, Shakugan no Shana, Sunrise, The Twelve Kingdoms, To Aru Majutsu no Index, Worldforging
As a hobbyist worldforger, Lelangiric’s post and Eternal’s continuation on how the mechanics/setting of anime tends to fall short of expectations actually ticks me off a little bit. Not quite because of their viewpoints, but because modern Japanese animation, and much of recent scifi/fantasy in general, are a rather poor gauge on measuring the literary values of setting creativity. But then, that’s also partially our fault as the viewers…

Exposition start: activate lecture mode! (and who remembers this old yet remarkable anime?)
By and most in today’s series, we don’t have ‘setting’. More precisely, we have a very much watered down version of ‘setting’ which is far better entitled ‘premise’. The difference between these two? A setting attempts to round out the details behind all the primary concepts and mechanics it introduce. It goes beyond just those two initial lines of conceptual explanations and seeks to reflect the cast’s understanding of their World to the audience, without inhibitions or convenient cutouts. On the other hand, a premise is a set of concepts and mechanics simply handed to the audience with minimum scrutiny, and the viewer is expected to accept it in order to make the story work. ‘Premises’ can be upgraded to ‘setting’ through storytelling, but without intricate detailing and/or in-depth analysis, it will always remain what is it: merely a premise, a set of ideas and foundations, not a World.
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