Decline of ‘Setting’, Appeasement by ‘Premise’
Posted by Aorii in Anime, Crossvision, tags: Fullmetal Alchemist, Macross Frontier, Neon Genesis Evangelion, Seikai no Senki, Setting Analysis, Shakugan no Shana, Sunrise, The Twelve Kingdoms, To Aru Majutsu no Index, WorldforgingAs a hobbyist worldforger, Lelangiric’s post and Eternal’s continuation on how the mechanics/setting of anime tends to fall short of expectations actually ticks me off a little bit. Not quite because of their viewpoints, but because modern Japanese animation, and much of recent scifi/fantasy in general, are a rather poor gauge on measuring the literary values of setting creativity. But then, that’s also partially our fault as the viewers…
By and most in today’s series, we don’t have ‘setting’. More precisely, we have a very much watered down version of ‘setting’ which is far better entitled ‘premise’. The difference between these two? A setting attempts to round out the details behind all the primary concepts and mechanics it introduce. It goes beyond just those two initial lines of conceptual explanations and seeks to reflect the cast’s understanding of their World to the audience, without inhibitions or convenient cutouts. On the other hand, a premise is a set of concepts and mechanics simply handed to the audience with minimum scrutiny, and the viewer is expected to accept it in order to make the story work. ‘Premises’ can be upgraded to ‘setting’ through storytelling, but without intricate detailing and/or in-depth analysis, it will always remain what is it: merely a premise, a set of ideas and foundations, not a World.





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