Posts Tagged “Visual Novel”
Much thanks to Dakkodango Translations for translating this game, although they really should think about investing in a game description page; I almost skipped this because I had little clue what it was about.

Eien no Aselia is a visual novel strategy game hybrid made by Xuse nearly a decade ago, and unlike the usual visual novel, it’s got enough gameplay to be comparable to true SRPGs. While its story is rather straightforward for a visnov, Eien no Aselia remains remarkable in its own right by enveloping its audience with a vividly-depicted original fantasy world while engrossing them in an epic story balanced alongside addictive turn-based strategy mechanics. It’s essentially an epic fantasy adventure x military fiction stuck into a JRPG… somewhat like Utawarerumono, except better imo. Read the rest of this entry »
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Bad social reputation is something the Visual Novel fan has learned to accept. But if you thought the whole Rapelay incident didn’t really hurt our interest that much, think again…
The recent edit war between Minori (Wind, Ef) and the translation group NNL may just lead to the complete scrapping of the Eden translation project, one that is highly anticipated by the visnov community and reviewed by Choux to be “one of the best” with Shinkai-Makoto-worthy artwork. But while an entire community vents against Minori for being xenophobic, Minori explains themselves in self-defense, which included:
“Each country has their own culture.… we realized that there are countries that punish mere possession of problematic forms of expression… Currently, The bill that allows to limiting the content to all EROGEs is being discussed in the Diet because intellectuals and politicians said ‘Japanese EROGE were being problematic and troubled with the foreign countries.’”
Picking my memories brings up that Minori started their xenophobic streak because of the Rapelay incident.
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My first impression was that this game is just outright ridiculous: premise of steam-powered transforming mechs launching from a secret base beneath a Broadway theater, stereotypical characters as flat as their cardboard cutout presentation, plenty of super-shounen tropes in the story… It’s even got weeaboo culture all over — especially when the opening scenes involve a half-Japanese half-Texan cowboy samurai featured as the main heroine… Wat? ( ̄~ ̄;)
But you know, I love not grinding, or worrying about experience distribution, or maximizing experience gain from every battle. Because in Sakura Wars V, you level up by talking and forging inter-party bonds, visual novel style; kind of like Persona social links, except better since it actually levels you up. So take all of that frustration out and add some fresh inventiveness to each battle (Valkyria Chronicles style, this is by the same dev team) and you have some real Tactical RPG gaming, like hopping between skyscraper roofs destroying artillery or an aerial battles in the New York City subway — yes really.
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Netto first got me thinking when he reported the eroge industry to be in a state of peril, but I’ve been puting it off until this past weekend, when I (finally) finished Persona 4 and got started on my UK version of Agarest Wars. As one might guess, those two games are very much on the topic here.
 Tears to Tiara Visual Novel on the PS3 (those graphics aren’t bad at all)
The boundaries between JRPGs and Visual Novels has always been blurred. After all, IGN recently identified the JRPG “talking cardboard cutout” tradition in their Top 10 Ways to Fix JRPGs, and the most recognizable image of Visual Novels has got to be that windowed screenshot of bishoujo character CGs atop a classroom background with dialogue box beneath it. Not to mention, there are Visnov producers like Alice-soft (Rance) and that branch of Leaf/Aquaplus (Tears to Tiara, Utawarerumono) who seems to specialize in importing RPG elements into their Visnovs. But combining JRPG and Visnov elements goes far deeper than just the graphics corner-cutting of presentation or the addition of a basic combat system.
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It’s family in a completely different flavor from Clannad, but I loved it nevertheless…
It sure took me a while to get started with this visnov. Despite having top ratings on erogamescape and claimed to be KEY’s inspiration for Clannad, there simply wasn’t that much hype about it. I mean heck, the title doesn’t even have a wiki page! The fact it was translated by JAST / G-collections also made it particularly easy to dismiss, as commercial eroges have a pretty poor reputation.
But Family Project really struck a chord with me. Its storytelling style may still be lacking compared to Jun Maeda of KEY, but it certainly brought up a far greater range of concepts and emotions to drive in their theme of “What is family?” Isolation vs bonding; betrayal vs trust; exploitation vs reliance; misunderstanding vs love; it’s these opposed feelings that FP uses to bring forth its tearjerking story. After all, one must heal the heart first on the route to happiness, and that’s what FP is paced best for.
One thing I really like about the story is that they really hit the darker sides of society. Failed businesses, child abuse, mafia debts, drug dealing, arson, prostitution, gang wars, human trafficking — the writers seriously didn’t hold back. It really helps to accentuate the drama and character development by showing just what kind of cesspools the characters had to pull their lives out of and how arduous the journey was.
I definitely recommend at least trying the Matsuri or Chunhua/Haruka route, the two most touching ones in my opinion. You can get the game at JList.
Score: 78/100
Story : 36/40
Characters : 20/25
Artwork : 9/15
Music & Presentation : 9/15
Misc Impressions : 4/5
I can’t wrap my head around why Erogamescape regards Kazoku Keikaku as one of the best (but then, I don’t see Clannad that way either), but the potential is certainly there.
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Toradora is the second series in my winter catch-up blitz, and it left me speechless. There is no excuse why I did not pick this show up, even if it aired was during my thesis semester. And I call myself a romance-drama fan? *rage@self*
The show sucked me in as early as episode 2 (if I had only watched 1 more ep back then!). By episode 19 (Christmas Eve Festival), it was already competing for my top spot for anime in both the romance (Clannad, ef) and drama genres (Kanon, DC2SS). Two episodes later when Taiga unconsciously voiced her love, it crushed its competitors and moved onto consolidating its position. By the time the epilogue rolled, I was left a complete emotional wreck: happy and rejoicing for the couple, but also utterly drained. I had long lost track of how many times tears were brought to my eyes or how many minutes I was left sobbing loudly before the projector screen.
[ Shit shit SHIT, I don’t know what happened but somehow I hit the publish button while working on the draft right before going to sleep. That was not suppose to happen. I hurried to finish and re-published this, will add pictars once I get back. This is a disaster >_< ]
 Kitamura gets my Most Valuable Character award
Looking back to compile my thoughts, I was left wondering just why Toradora! destroyed my other beloved romance/drama series so handily, from Kiminozo to Shuffle! to Clannad . It only took me a minute to realize that the others were almost all Visual Novel adaptations (do Japanese guys love crying more than girls or something?). It took me much longer to pinpoint just what aspects of the standard Visual Novel storyboarding routine caused it to be so outclassed by a light novel series.
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Thanksgiving tasted like Turkey and cough syrup, so I started up this game…
A Visual Novel released by Success Corporation as recently as 2008, Aoi Shiro was translated by Wings of Yuri about two months ago. I was quite excited by this released as not only is the game rather new and thus reflects upon the current level of the Japanese Visual Novel industry, it is a completely Yuri Visual Novel — the only one of its type being translated as far as I know (and no H-scenes, which I’m glad about). Unfortunately, I didn’t manage to put aside enough time to play this until recently…

The game takes about thirty-some hours of total gameplay time. The story is interesting but not very strong, so the greatest enjoyment lay in the game’s artwork and presentation which are absolutely gorgeous.
Score: 73/100
Story : 24/40
Characters : 12/25
Artwork : 20/15
Music & Presentation: 14/15
Misc Impressions: 3/5
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Reading Eternal’s review on the themes of Fate/stay night has gotten my brains cranking again regarding this epic storyline that Nasu (and Urobuchi in Fate/zero) have envisioned and brought to life before us. Eternal highlights how the three paths of Fate/stay night — Fate, Unlimited Blade Works, Heaven’s Feel — are brought together to conceptualize the question of “what is the definition of a hero”. Although, this same comparison may be made to several other themes within the Fateverse. To broaden out the scope, one can say that Nasu’s writings are a critical analysis by storytelling on “the definition of ideal within different scopes of black and white”.

Typing this reminds me of the days when I played Fate/stay night before it was translated, relying on a dictionary and lots of guesswork… resulting in migraines and a desire to never do so again.
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