Since the start of the fall school semester, my friends and I have made Tales of Vesperia as our group gaming project of the season, played weekly Friday with some special event exceptions. We finally beat it last night, as part of our anime club’s finale weekend. This game has definitely made my top favorites list (not to mention Rita, dear Rita), for my experiences in it have been absolutely brilliant.
Score: 9/10
Pros (isn’t this like… almost everything?):
- Excellent cast of characters — stereotypical to start, but charming and well-developed
- Intriguing and well-paced plotline — a fetch quest evolves into a legend, full of revelations and gripping climaxes
- Smooth and exciting battle system — simple, easy to learn, yet with great customization and team-coordination benefits for the skilled player.
- Great visual presentation — Anime-style graphics that we know and love in its best.
- Good world concepts — lacking the usual duo-world, but I was just as amazed when the skies…
Cons (some to follow):
- An epilogue please? I’d like to figure out what happened after the final battle finishes. The world has changed so much, not to mention the characters themselves will finally end their grand adventure and settle down. I’d like to figure how where everyone ended up, especially what happened to Raven since they removed his…
- Karol is useless, USELESS! Not only is he a cowardly brat with an excessive sense of glory, he is positively horrid to use in combat as his attacks are slow, low reach, and he positively moves at a snail’s pace. The only real reason he’s in the party at all is to provide insight into the guilds. Outside that, his only use in my opinion is to serve as Rita’s punching bag. I think it would have been a lot better (mechanics wise) if they made Karol a ranger-type instead of Raven.
- Mini-maps in dungeons would have been helpful.
- Yuri constantly leaving the party, while essential to his character, can be a rather pain at times.
- Forced backtracking is annoying. I know the Tales of series is game truly enjoyed by hardcore gamers and that this is something standard to the merchandise, but do we really have to go back to each city we visited every sub-arc interval? ( >_>)
- There’s a sub-arc where Karol become your only character with ability to heal others — ARRRGGGHHHHH!!!
I’ll leave the rest of the normal game review business up to the respectable sites. Since I play JRPGs for the story and characters, and the Vesperia story is beyond simple spoiler-free descriptions, I’ll mostly be fangasming over the characters.
I’m also having a tremendous amount of trouble deciding which pairing to root for. Three of the overlapping ones are just too adorable together~
Comparing with Tales of the Abyss, my views of the Vesperia party is slightly split. On one hand, I liked the characters and the party interaction much better, although my anime-based views may be biased. On the other hand, Abyss probably has the best inter-connectivity between all the party members (and all the major villains too) I have ever seen in a JRPG. If there’s one game where the party truly belonged together — it was Abyss.
Characters & Shipping
Yuri Lowell: Our dear protagonist is a disillusioned former knight with a heart of gold, stylized by his beauty as a bishie and his stunning vigilantism comparable to a comic-book superhero. He may be your standard sword-wielding main character, but he wields those blades of his with the brilliant style of weapon swapper — a unique and rare style of bouncing the weapon between both hands. He’s easygoing and fun, with just the tinge of sarcasm placed at the most perfect moments. Combined with a sense of selflessness to protect not only his friends’ health but their innocence, I must claim that he is one hell of a main character. Definitely one of the cutest most awesome game protagonists around. Now if only we can get him a butler uniform…
Estelle: A naive princess who has never set foot outside the castle, Estelle’s innocence is positively adorable and makes everyone want to protect her. At the same time, she has the noble pride and sense of justice expected of a well-raised heir. Her “I read it in a book” moments run in line with that of Hermione’s (Potterverse) that we all know and love, except even better as it has none of the snobbishness. Finally, her altruistic compassion rounds up her character for a saintly personality. Troubled by the revelations and burdened by world-changing decisions throughout the game, Estelle nevertheless faces them with an admirable noble resolve, making her one heroine that one can always root and cheer for.
Yuri x Estelle: The canonical and main intended pairing of the game, probably. The issue is that the game never made any romantic interest between the two obvious, and most of the time Yuri simply acted as the protective older brother. Nevertheless, I like this pairing, even if it’s not quite something I’d Wai~ and Awww~ over excessively. Yuri is a great person, and would definitely be the best one to cherish and protect the adorably cute and loving Estelle, but their relationship, in my opinion, is a slow developed one, as opposed to running off pure emotions and chemistry.
Repede: Smoking (or beef-chewing) dog with remarkable intelligence and unwavering loyalty. What can I say? Repede is certainly the quintessential Man’s Best Friend.
Karol Capel: Bratty kid who’s cowardly to the extreme for most of the game yet has nothing but praises for himself. Not cute at all is the description here. I can’t stand him except when he’s serving as Rita’s punching bag. Moving on…
Rita Mordio: Serious, shy, and socially awkward, this mild tsundere mage is kind at heart but has one quick temper. Her approach could often be summed up by ‘fireball first, ask questions later’, and she certainly never hesitates to get physical. But at the same time, her care of blastia cores by personifying them, her bonding with Judith despite initial odds, and her staunch determination to make Estelle happy shows that kindness is something she lacks only in appearance. I love her character to death, not because of the normal fan adoration reasons, but because in many ways she’s a spitting image of myself. I’ve never been able to predict a character’s responses to each and every moment so well…
Rita x Estelle: Rest assured Rita, as Estelle definitely thinks of you in a most favorable manner. The Ristelle pair would definitely be my favorite if it weren’t for the feeling that I’d be denying Estelle of her beloved Yuri (this line can be taken so many ways, darn it Namco!) My reasoning behind this one is, once again, related to my personification views regarding Rita. Those moments where she did everything she could to help Estelle resonated with my emotions in such a perfect way, and the scene where she asked Yuri on what Estelle thinks certainly triggered some personal memories. Darn it, it may be funny to others, but being a tsundere is not cool.
Flynn Scifo: A childhood friend to Yuri, Suzaku Flynn stuck with the Imperial Knights, seeking to change it from within when Yuri could not withstand. Although Flynn is an idealist, a real square, and a bit of a hypocrite, he never really lost faith in Yuri and never betrayed him, at least not intentionally. No, Flynn may not be a true bro, but he is definitely a true counterpart, as wherever Yuri charged, Flynn followed to handle all the official details and tedious work that our badass vigilante is too lazy to do. Someone has to do the paperwork after all, and I was impressed that he stuck up to it, blaming himself for stealing Yuri’s accomplishments, rather than falling into jealousy that Yuri was taking ‘all the good parts’.
Yuri x Flynn : What more can I say? Flynn is totally Yuri’s official counterpart. It’s kind of like Lelouch and Suzaku, they just feels like they belong together.
Raven: His highly accentuated post combat remark of sexuality! describes the man perfectly. A veteran of the great war with a dark past, Raven chose to spend his days enjoy life to the fullest, enjoying everything from endless adventuring to women. He may be sly and sketchy, but his obviously sarcastic demeanor is hilarious.
Raven x Rita: Raven you’re hilarious and all, and this might make one amusing relationship, but I’m not sure there’s any chemis… I mean, Raven, it’s not like I like you or anything… We’ll just leave it at that. Rita’s too busy with Estelle right now.
Judith: A pointy eared elf Kritya with the blossomed maturity of a woman, Judith is a rare game character blessed with both rationality and intuition. Seemingly carefree yet decisive, impulsive but not reckless, witty with just a tinge of flirtatiousness, there simply isn’t much not to like about Judith. Well, except for the fact that her views towards her mission are a bit mindless at the beginning, but that’s quickly changed by a combination of her reasoning and Estelle’s presence.
Yuri x Judith: They’re just comrades and close-friends, moving on…
Raven x Judith: I’m much more supportive of this one. Only Yuri can take Estelle away from Rita, and while love’s not exactly in the air, I think the two would make a happy couple.
Character Mechanics
With exception to ambushes, I spent the game playing Rita, so my views of the other characters may be a little biased:
- Yuri: As expected of the main character, Yuri is a melee well-balanced between speed and power. He also comes with a positively insane number of artes and can chain combos together with extreme ease. My only complaint about Yuri’s artes is that he needs more all-around-attacks that would buy time when he’s surrounded (e.g. hundred men melee).
- Estelle: The melee tank healer. Her HP and defense scores are still about average, but her med/late game skills allow her to receive an endless stream of healing, whether its her own spells or when she gets attacked. Playing Estelle resolves between moving in to attack and running out to heal/buff.
- Repede: Fast, really fast, with plenty of charge attacks. Coordinated use of Repede allows one to run in, interrupt and combo, then get out of reach before they even has the chance to retaliate proper. His cons lay in the fact he does poorly against air targets for most of the game, and he has trouble keeping up pressure when you don’t need to guerilla-tactic things out.
- Karol: Slow, way too slow. He may have high defense and some very useful artes, but he can never chase anything down and his attack delays (both pre and post) after absolutely horrid. Nobody I know likes playing him.
- Rita: As a pure mage whose melee abilities aren’t even useful, Rita is all about keeping your distance while preplanning/timing your spells, with the exception of Blade Roll. One thing I really like is that the basic Fireball spell keeps increasing in hits (maxes at 3500 uses), which makes it extremely useful even in late game, particularly against bosses. Chaining 9 fireballs in a row not only cause repeated flinching, but does great in opening up green fatal strikes and offer excellent chances with stun magic.
- Raven: This Ranger does everything. He has decent melee attacks, excellent range attacks, a good healing skills, a few spells for the occasion, highest HP, high defense, and good TP. His only lacking is a slightly low mobility, but still far better than Karol and its annoyance mitigated by his ranged attacks.
- Judith: An aerial combo specialist who excels at interrupting flyers and air juggling, Judith is just fun to use. Although again ground opponents she has to knock them into the air to do her stuff. Great when paired with another meleer — Yuri/Karol can send enemies up, while Judith knocks them down.
Now that I’ve finished Vesperia, I really do want to play all the other major Tales games, and not just read/watch about them.










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[…] Although the version of Vesperia I own is the “incomplete” Xbox 360 edition I can’t really complain about anything; I got it on sale at Play-Asia for only $20 which brought 50+ hours of fun for 6+ players. I really fell in love with the characters and the combat system. If the PS3 version of Vesperia ever makes its way to the US I’ll make sure to get it assuming Aorii doesn’t beat me to it. Speaking of which you can read Aorii’s impressions here. […]
I don’t really remember, but in the main story, do you ever find out why Judith is going around destroying blastia cores?
And I’m glad you could understand Flynn’s role in the story.
You found my blog! (O.O)
But yes, they did reveal the reason in the main story. After all, Judith did owe everyone an explanation when she returned, and this time no-one was going to settle for a half-hearted response. Her reasons are exactly parallel to Duke’s in most sense, except she was much more open-minded in her approach, thus allowing Estelle to change her mind.