Toradora Exposing a Weakness in Visual Novel Adaptation?
Posted by Aorii in Anime, Crossvision, Visual Novels, tags: Toradora, Visual NovelToradora is the second series in my winter catch-up blitz, and it left me speechless. There is no excuse why I did not pick this show up, even if it aired was during my thesis semester. And I call myself a romance-drama fan? *rage@self*
The show sucked me in as early as episode 2 (if I had only watched 1 more ep back then!). By episode 19 (Christmas Eve Festival), it was already competing for my top spot for anime in both the romance (Clannad, ef) and drama genres (Kanon, DC2SS). Two episodes later when Taiga unconsciously voiced her love, it crushed its competitors and moved onto consolidating its position. By the time the epilogue rolled, I was left a complete emotional wreck: happy and rejoicing for the couple, but also utterly drained. I had long lost track of how many times tears were brought to my eyes or how many minutes I was left sobbing loudly before the projector screen.
[ Shit shit SHIT, I don’t know what happened but somehow I hit the publish button while working on the draft right before going to sleep. That was not suppose to happen. I hurried to finish and re-published this, will add pictars once I get back. This is a disaster >_< ]

Kitamura gets my Most Valuable Character award
Looking back to compile my thoughts, I was left wondering just why Toradora! destroyed my other beloved romance/drama series so handily, from Kiminozo to Shuffle! to Clannad . It only took me a minute to realize that the others were almost all Visual Novel adaptations (do Japanese guys love crying more than girls or something?). It took me much longer to pinpoint just what aspects of the standard Visual Novel storyboarding routine caused it to be so outclassed by a light novel series.

Best! Friend! Forever!
Multi-Character Involvement
A visual novel is always about the main character and his surrounding cast of heroines. The MC then proceeds to branch off into individual routes and then solve each of the heroine’s dilemmas. Supporting character may be available to provide advice and backstory in the individual arcs but in the end their role is always limited. Make no mistake, it is always the MC that is the mover of things, The Magician of the story, whether it be in a Yuuichi (Kanon) good way or a Takayuki (Kiminozo) bad way. The Visual Novels want to maintain this pattern in order to keep the player in control of the game’s flow and direction. Furthermore, the main character must always be in the obvious center of all the drama from the very start. While one or two love polygons may be presented as the focus of the Visnov (School Days, White Album), they usually don’t evolve into a series of overlapping triangles that makes the relationship chart look like a stepladder. Well unfortunately, the circle of friends that propels the drama forward, rather than the MC, is also what gave Toradora its value.
Would Toradora be as good if Kitamura wasn’t kept in the center of the love polygon drama for so long? I doubt it. Would they have been able to do it if the Ryuuji/MC (and hence the player) didn’t sincerely believe that Taiga was in love with someone else? I doubt that too. Would they have been able to do this in a Visual Novel: would the fans be able to keep their attention on Taiga if, for most of the series, was busy looking at someone else? Would they be able to present Kitamura’s arc properly? I wonder. Maybe I should try the Toradora visual novel out and see how they did it.
Character Diversity and Multipathing
To hit all the Moe bases out there, a Visual Novel always attempts to present a wide variety of characters: you have the osanajimi, the genki, the tsundere, the idol, the loli, etc. Sometimes they’ll leave out one role or combine others, but there’s usually a selection of heroines. The fault here is that some of them simply won’t fit into the main story. Their arcs might be individually interesting, but when they’re mixed into an anime adaptation they don’t help build up the drama in the true path. Instead it often feels like a series of disjointed arcs mixed into one anthology — except with the same MC tying them all together. Not only does this wreck havoc for the pacing, but it also devalues the OTP (One True Pair) relationship. After all, dear MC did get involved in all these other characters who had little or nothing to do with his soulmate.
Imagine if all five routes of Kanon were tied together like the paths of Nayuki and Ayu. How much better would that make the series? This is also why, from a pure romance/drama anime perspective, Clannad is better than Kanon: because they cut out the two paths they really didn’t, and couldn’t, be fit into Nagisa’s route (Kyou and Tomoyo arcs, each resolved with an OVA episode). This made the Tomoya x Nagisa pairing all the more precious and valuable.

How early was this? Ep8? Damn I wasn’t expecting that.
Crying Game vs. Continuous Drama with Intermixed Comedy
Sorry KEY, but Toradora’s pacing just sucker punched your original crying game formula in the face. Instead of building up the characters gradually through pure humor and slice-of-life, dropping hints of the primary conflict along the way, and then hitting the climax three-quarters of the way in, Toradora starts developing everything early. True, the first half of the series is still mostly slice-of-life, and we notice only the seeds of the love triangles being planted, but the drama and sadness was already there. Even during the early episodes of Toradora, I was already feeling sympathetic and sad for the character’s failures and cheering for their success. In any other series, I’d still be too busy just warming up to the characters while adoring their cuteness.
Basically what I’m saying is that the traditional crying game formula relies on the character traits: their cuteness, their Moe, their blunders, in order to draw the audience in. Toradora does the same thing, but it also emphasize upon one more: the trials and failures of their first crush/love, experienced in first person. It’s still a modified crying game approach, but it’s also so much better.




Entries (RSS)
I know I’ll remember ToraDora in two phrases: “toradorable” and “mou ichido”.
I don’t think it’s too mysterious why it was better than expected — they don’t jerk you around. They focus on the eventual pairing so much that you’d have to be blind to think that anyone else would end up with Ryuuji. You get the inside scoop on how the two fell in love, and how hard that journey was.
By the time you get to the epic kiss scene you know that it’s been hard-earned and that the two of them truly do love each other. It also helped that Ryuuji was a great male lead and not some generic “insert player character here” wisp like in most novel adaptations. I just wish the last few episodes didn’t feel so rushed, especially the weak second-half of the last episode.
Yeah, the reason a light novel can make for a more successful anime in this regard, especially in this genre, is due to the linear narrative.
When the original authors write a visual novel, they (generally) never really intend for the events in all the different paths to be possible in the other paths as part of one giant universe. If you’re on heroine A’s path, you see her story, and on heroine B’s path, you see her story, and it’s one or the other. The whole game is a series of “what if” alternate universes, possibly joined together in some way in the end depending on the story (see Clannad, for example). But whenver they make anime for visual novel stories, they generally try to mesh all of these alternate universes into one single linear story, and that’s always messy. Unless the writer is really, really good and/or they take a lot of liberties with the source (not popular with the fans), it’ll always feel awkward. With light novels, as with manga, the adaptation writers have the advantage of being able to deliver the story in a way that matches the original author’s design, so it has the potential to be a lot smoother especially in the areas you mentioned: balance of roles of the characters, better use of supporting characters, more balanced flow of drama/comedy, and so on. That’s because the novel writer generally thinks about these things in the pacing of their stories and books.
So all that to say, I don’t know if it’s really a weakness in visual novel design exactly (I can think of a number of titles that use this branching/alternate universe concept to their advantage in terms of building a really strong cohesiveness in the game), but I think it’s more the compromises they make when adapting the games for anime. It’s just not as easy to pull off.
Ahh… should clarify that I wrote the above when the three points at the bottom were just bullet points without full paragraphs. Now that you’ve expanded your points and added details, it makes my comments rather redundant! Anyway, this is why it’s always a good idea to indicate your edits. :p
@Relentlessflame:
Yeah, I know, it’s a massive screw-up. I pretty much started up my google reader this morning and went WTF! WHY IS THAT POST PUBLISHED! Ugh…
Thanks for the response though. I didn’t read it until after I re-published it but yeah, you hit my sentiments right on with that.
Visual Novel adaptations would probably do a lot better if they didn’t seek to hit all the paths/alternate-universes, but whether it’s pressure from the fans or the maker they often end up having little say it seems. It’s either that or they simply fail to realize the truth.
Your comment also points out that my title is probably… inaccurate. Should be “Visual Novel Adaptation” rather than “Design”.
@Topspin:
“It’s been hard-earned and that the two of them truly do love each other.” — That line really hit the spot.
Personally I have mixed feelings on whether the finale was rushed though. On one hand, it’s obvious they weren’t interested in getting into the details of how Taiga resolved her family issues: in which case what they did is right otherwise things would just feel dragged out with not much left to mention. On the other hand, I really wish they did provide another arc on that, just as I wish that episode would jump to their marriage. We know it’s going to happen, but I want to see it, not to mention I’m still wondering if Ryuuji actually went to college or not.
If you are playing the Toradora visual novel for that, then you will be disappointed. Because the game has an original story which happens after the christmas rejection.
@relentlessflame;
I agree, a linear plot makes the difference. But with the kind of budget those adaptations usually get you’d figure they could better linearize the game’s plots. True Tears, for instance, started off great and then imploded. By the end Shin felt like a plank of wood with “insert player character here” written on him, and the basic scenario felt like it just randomly picked a direction rather than evolving a relationship between the ultimate pairing. You get to the point where a choice of pairing is made, but the choice feels arbitrary most of the time.
@Aroii;
I actually really liked the material for the ending, but the last few eps did feel rushed. I didn’t mind at all until the last half of the last episode, though. But overall, it was a better ending than most in terms of closure for it’s characters. I didn’t need to see the wedding, but it would have been nice to at least know that Taiga wrapped things up with her parents and got their blessing (the end was pretty murky about that).
Okay, I can’t bring myself to agree with you about a few things. Before that though, let me just agree with you about the fact that Toradora is a great show.
Firstly, TRUE TEARS ISN’T BASED OFF OF A VISUAL NOVEL. Yes, there WAS a visual novel of the same name, but it was a piece of crap (take my word for it), and the anime has absolutely NOTHING to do with it (aside from having the same name). It is, through and through, an anime original. Secondly, I hope that you meant that Toradora was better than the visual novel adaptions, because there are some light novel series that I wouldn’t exactly call good (cough*zeronotsukaima*cough) The main character isn’t necessarily the one that dictates the events that occur in the story. In stories like Sekien no Inganok, it’s the environment itself which direct all the events within the story; and in stories like Haruka ni aogi Uruwashino, the main character does next to nothing and is little more than a medium for the reader (though that might not necessarily be a good thing). Besides, you wouldn’t say that Ryuji didn’t do anything to move the plot along, would you?
Also, a visual novel won’t always present a large cast to hit the moe bases (although many of them do). And even if there are so many characters thrown in there, it doesn’t mean that the main story will be horrible. There are many stories like G-senjou no Maou (with an epic main story which does not require the reading of the individual paths) or even Kikokugai (with its linear plot), which IS suited to an anime adaption. There are also stories like EVer17 where each individual path is carefully crafted to fit into the overall storyline. Besides, why blame the visual novel format for the animation studio’s inability to focus on a single story? I do agree with you that sometimes the story feels hashed together (cough*Kanon*cough); and I also think that making the Tomoyo and Kyou stories into an OVA was a good idea. But the vast majority of Visual Novels aren’t crying games. By that, I mean that the purpose of the story isn’t to make you bawl you eyes out like Air. There are stories like Moshimo Ashita ga Harenaraba that DOES start the drama right away, that DOES have enough plot for me to draw a complicated relationship chart, but they just didn’t get animated.
Yes, I agree with you that TOO MANY stories rely on the moe, but Toradora isn’t exactly devoid of moe stereotypes either (tsundere, genki, devil, etc etc etc). There are exception to every rule, and an entire branch media doesn’t deserve to be categorized in black and white boxes.
choux´s last blog ..I missed Da Capo, and Sekien is awesome
@bakahyl
Well at least it’s original content I guess.
@Choux
Whoa, that felt like a bit of a rage post!? This is also when I know better than to face headon against the expert of the domain.
Sorry if I sound black & white, especially since that’s something I hate myself (ARG I’m turning into a hypocrite!!!), but I’m mainly looking at some of the more generic flaws of the genre.
But yeah, that explains why when I watched True Tears it was nothing like the Insani demo that got translated, and I ended up spending some time trying to figure out where it is from before giving up. Thanks for clarifying that (and I’ll remove it from post before anyone else misunderstands).
Ryuuji does his part, but I don’t think he’s the centerpiece of it all. Like I said, it’s a relatively balanced team effort, rather than having the MC driving and the rest giving directions.
I realize there are visual novels out there who doesn’t try to hit the moe bases and does spend its time putting everything together into one plot. Although I must admit Ever17 skipped my attention, whereas Higurashi took the spot and I certainly don’t categorize that as romance/drama. But once again that’s a case of there being a wide variety of Visnovs out there. There’s also cases like ef out there which completely goes out the norm since the Visnov never followed it to begin with. Unfortunately, most of the adaptations that fit squarely into the romance/genre drama does tend to follow some version of KEY’s model, which is kind of what I’m capitalizing on.
Once again, the switch from “visual novel design” to “… adaptation” is sounding more appropriate.
I’m quite impressed that Toradora made it to the top of your favorite anime list. I hope now you believe what me, Peaches and everyone else was saying about Toradora.
Also I need to mention what you wrote about (and everyone else expanded upon) in regards to a more well-crafted cohesive story in which the individual plot threads do not seem arbitrarily pieced together IS one of the reasons I love 07th Expansion and Ever 17 so much since everything builds up to a overarching narrative. By the way that’s the way I’ve been constructing the plot for my original story.
I’ll just keep my comment short since we can always talk about this anytime. (I’ll be online all winter break!!)
@Choux;
I didn’t enjoy the characters in True Tears as much as other people did, but I’m not trying to say it was anywhere near as bad as Tsukaima. I just prefer ToraDora, despite it’s more cliched characters. I happen to also agree that there are some KEY-style adaptations that feel more cohesive.. if I sounded like I was attacking the whole sub-genre then that wasn’t my intent. I just agree with the idea with this article’s premise that something like ToraDora exposes a general weakness, but don’t consider it’s something categorically wrong with the sub-genre.
Sorry if I got you worked up, that’s just my bias
@Aorii;
Yeah I also hope I didn’t come across as implying that Ryuuji carried the whole show. I just felt he was a deserving male lead despite his callousness and other flaws; I don’t often feel that way about male leads in these love polygon/harem type shows unless the guy is pathetically pigeonholed into being a good natured doormat.
@Honya: Hey hey, I never said I didn’t believe you guys I just remeber saying that Toradora’s premise and the first part of the Lightnov didn’t really draw me in (I’m also not a fan of tsunderes with a violent backlash). Also I don’t remember you guys talking to me that much about it, halfway cause I was really busy that semester. I mean, not that I care or anything, but you and Peaches don’t actually talk to me much about your thoughts on current series (<_< ).
@Topspin:
Yeah, male leads in polygon series tend to either ‘get tossed about by circumstances while doing nothing right’ or is a pathetic nice-guy-without-backbone. UGH!
Now that I think about it, this tends to happen with female leads in shoujo series also, except it’s not quite as repulsive… I need to check this out.